Test game for university, with basic like Doodle Jump mechanics

The game has conditionally random tile generation, basic jumping mechanics, and a counter

The game is designed in such a way that tiles is built only on the visible part of the screen, that is, it is not a huge room, but a window where tiles appear and disappear when they go under the screen

Source code
!Code for the web differs from the repository due to certain optimisation differences

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